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Onslaught for UT99

Multiplay.co.uk :: Public CTF #5 (SLV - Big & Strange Vehicles) unreal://85.236.100.244:7977
 
Multiplay.co.uk :: Public Onslaught #1 (UT99 Onslaught) unreal://85.236.100.244:7877
 
UPDATE 2008
 
README README README README
 
Keys and how to use vehicles
Good wheeled car movement.
Onslaught fixed and beautiful.
 
Functions and keys:
Jump is to Jump or tap to go Up
Duck to enter or go down
Arrows up and back to move
Fire is to Fire
Altfire Exits
 
 
I hurried this thing up because I am so much other work to do so play with this until myabe two years later when I haave time to do better ones lol

ONS:
Onslaught is a gametype for UT2004 where as you must connect Power nodes in a pattern in order to link to a enemy Power core and take down its shield. After shield is take down, you are able to attack and destroy it. If you succeed your team is the winner.

There are Four Vehicles or turrets. Raptor a flying speedy Helicopter like Jet, Manta, a Semi - flying hover vehicle, Scorpion, a ground vehicle with more armor but is slow in speed but high in damaging, TraceRocket Turret, a stationary Turret that delivers high defensive protection.
Mutators:
Halo Convenant Vehicles
Radar TRanslocator for finding nodes and knowing your cores and power nodes health
For making maps:

You can add as many nodes as you want but recommended is two or three due to risk of bugs.
after you add nodes you must add how many nodes there are in map in each core
Core.numnodes = #
 
Thanks to beyondunreal for supporting me :)
 

For fun here are some commands for vehicles
Set mantacar firespeed (between 0.05 and 10)
set mantacar rangedprojectile (any proj classs)
example set mantacar rangedprojectile rocketmk2


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